Worldbuilding Archives - WRITERS HELPING WRITERS® https://writershelpingwriters.net/category/writing-craft/worldbuilding/ Helping writers become bestselling authors Tue, 25 Mar 2025 18:22:01 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://i0.wp.com/writershelpingwriters.net/wp-content/uploads/2021/01/Favicon-1b.png?fit=32%2C32&ssl=1 Worldbuilding Archives - WRITERS HELPING WRITERS® https://writershelpingwriters.net/category/writing-craft/worldbuilding/ 32 32 59152212 How to Use Show, Don’t Tell to Strengthen Your Story https://writershelpingwriters.net/2025/03/how-to-use-show-dont-tell-to-strengthen-your-story/ https://writershelpingwriters.net/2025/03/how-to-use-show-dont-tell-to-strengthen-your-story/#comments Tue, 25 Mar 2025 07:06:00 +0000 https://writershelpingwriters.net/?p=58034 Writers hear it all the time: Show, don’t tell. This advice is so iconic that I wouldn’t be surprised if a few tattoos are kicking around the community. After all, our job as writers isn’t to explain what’s happening to readers, it’s to help them experience the story themselves. And show, don’t tell is how […]

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Writers hear it all the time: Show, don’t tell. This advice is so iconic that I wouldn’t be surprised if a few tattoos are kicking around the community. After all, our job as writers isn’t to explain what’s happening to readers, it’s to help them experience the story themselves. And show, don’t tell is how we do it!

Showing Creates an Experience.
Telling Hands Out Information.

Imagine your story as a culinary masterpiece and your reader a dinner guest. Sure, you could slap a plate down and say, “It’s lasagna, enjoy,” or you could slide the steaming dish in front of them and let those saucy layers, bubbling cheese, and heavenly aroma rev them up for the first bite.

Telling has its place -and for more on that, zip over here- but showing engages readers. It will bring them in close, make them feel involved, and awaken their emotions and memories.

One problem with show, don’t tell?

Somewhere along the way, it became so integrated with character emotion that writers didn’t necessarily think to use it for other things.

To be clear, showing emotion is great advice! I’m sure you’ve attended workshops and been told not to say your character is sad—instead, describe them standing at their school locker, clutching a break-up note, blinking fast and swallowing hard. If you’ve read The Emotion Thesaurus: A Writer’s Guide to Character Expression, you know Becca and I preach loud and proud about showing emotion. But it has so many other applications, so let’s recap a few.

Showing Can Anchor Readers in the Setting

When it comes to worldbuilding, readers should be able to imagine the character’s world and feel part of each scene.

Telling: The castle was massive, with stone walls and high towers.

Showing: The castle loomed over the village, its stone walls etched with centuries of wind and war. Torchlight flickered along the high towers, where banners snapped against the night sky.

Telling works for delivering details that aren’t important, but showing can draw a reader in, help them imagine what they reader, convey the history or importance of a location, and more.

Showing Can Set the Mood

Part of creating an experience is steering how readers should feel. The details we share, especially sensory description, can nudge them to view a setting a certain way—safe, dangerous, calming, worrying. It’s up to us.  

Telling: The alley was dark and scary.

Showing: The alley narrowed, its brick walls leaning inward, swallowing the last flickers of streetlight. Garbage bags sagged against dented cans, the air thick with something damp and rotting.

Here, telling is factual, but showing creates foreboding. Only one will push readers to eagerly read on to see what sort of bad thing is waiting in the dark.

Showing Can Define a Relationship Without Labels

Characters shouldn’t have to say they’re best friends, mortal enemies, or hopelessly in love. Their actions should make that obvious.

Telling: Jake and Connor had been best friends for years.

Showing: Jake barely knocked before pushing open Connor’s door. “Bro, I got a problem with someone and need backup.”
Connor shut his textbook. “Let’s go. I’m driving.”

Best friends? Yup! Telling would work if this friendship wasn’t relevant, but if it is, we need to see that closeness in action. Showing does that, pulling the reader along for the ride.

Showing Can Reveal Character Motivation

Characters need to have agency, doing and saying things for a reason. But if we just tell readers what’s driving them, it falls flat.

Telling: Olivia wanted to prove she was just as capable as her older brother.

Showing: Olivia tightened the laces on her running shoes. She could still hear her brother’s voice from last night: “You won’t last a mile.” Gritting her teeth, she stepped onto the track. She’d make it ten.

A character’s motivation is more likely to land with readers if they empathize with their reasons. Showing here utilizes a common human experience—a lack of support and voiced doubt—and places readers in Olivia’s corner. They want her to succeed.

Showing Helps Deepen Conflict and Stakes

If the stakes matter, readers should feel it.

Telling: If Sam lost, he’d have to leave town for good.

Showing: Sam rolled his poker chip across the felt. One hand. One chance.

Across the table, Mason smirked. “Don’t worry, I’ll pass on your goodbyes to everyone at the wedding tomorrow.”

Here, telling readers what’s at stake is equivalent to a sad trombone (womp-womp). Showing makes readers care about Sam and invest in what happens next.

Showing Can Showcase Characterization

Each character will have their own personality, talents, beliefs, tendencies, quirks, etc. How you convey who they are can mean the difference between a cardboard character and someone so authentic it feels like they stepped out of the real world.

Telling: Jonas was a germaphobe.

Showing: Jonas pinched the edge of his plate, avoiding contact. Across the table, a man sneezed into his palm, then grabbed the breadbasket. Jonas stiffened. Bacteria—everywhere. He chewed fast, breathed shallowly. The sooner he finished, the sooner he could scrub this place off his skin.

When we show it, Jonas’ fear feels authentic. Readers can surmise how this phobia will shape his life in the story.

Look for Opportunities to Make Your Story Immersive!

Showing can vastly improve a story, but crafting the right descriptions is not easy. This is why it can be so tempting to slip into telling. It’s worth the worth, though, when the situation in the story warrants showing.

It comes down to knowing what to show, and what to tell. Readers never need to know every little thing about the story and your characters, but they know the important stuff that helps them follow the story, care about the characters, and feel invested in the outcome.

Focus on what’s important, what readers need to know, and what makes them care the most. If you need help finding telling that you suspect needs to be converted to showing, try 7 Ways to Find Telling in Your Writing.

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Top 10 Tips On Writing A Fantasy Novel https://writershelpingwriters.net/2024/06/top-10-tips-on-writing-a-fantasy-novel/ https://writershelpingwriters.net/2024/06/top-10-tips-on-writing-a-fantasy-novel/#comments Tue, 18 Jun 2024 09:00:00 +0000 https://writershelpingwriters.net/?p=55722 What Makes Up Fantasy As A Genre? If you want to write a fantasy novel, it pays to understand what goes into this fascinating genre. Fantasy conventions can vary widely, but there are some common elements we can find. Here’s a few key conventions of fantasy novels that I learned writing my own … Ready? […]

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What Makes Up Fantasy As A Genre?

If you want to write a fantasy novel, it pays to understand what goes into this fascinating genre. Fantasy conventions can vary widely, but there are some common elements we can find. Here’s a few key conventions of fantasy novels that I learned writing my own … Ready? Let’s go!

1) Magic

Magic can be a fundamental element of fantasy novels. It is often used by characters to achieve extraordinary feats or interact with the supernatural. One of the top things to remember here is to ensure your magic systems have limitations. If there are no constraints to your magic system, then this can impact the potential conflict of your story. This is where Brandon Sanderson’s 3 Laws For Magic Systems can really help.

2) Fantastic Creatures

Where there’s magic, there’s also monsters. But fantasy novels often feature mythical creatures that are not necessarily evil too.  Dragons, elves, hobbits, witches, centaurs, unicorns, gigantic sea serpents, sandworms… they can be anything you like. The sky really is the limit!

3) Hero’s Journey

The Hero’s Journey is a classic plotting archetype, charting a protagonist’s growth from ‘zero to hero’.  Many fantasy stories follow the classic hero’s journey, where a protagonist embarks on an adventure, faces challenges, and ultimately undergoes personal growth. Such fantasy novels as Harry Potter, Dune and even my own, The Coven, follow this archetype.

4) Storyworld

Traditional fantasy worlds are often inspired by medieval settings, featuring castles, knights, and kingdoms, creating a sense of timelessness and wonder. However, there’s such a thing as urban fantasy too that does the opposite. Instead of being ‘ye olde’, it might take place in our own world, with a secret underworld of magical people. In short, storyworld can be anything you want … as long as you start as you mean to go on!

5) Epic Battles

Epic battles between forces of good and evil are a common theme in fantasy. Such battles often showcasing bravery, sacrifice, and the triumph of good over evil. A good example here would be Marvel’s Avengers: Endgame which has a fantastic end battle that does all these things.

6) Quests

Quests can be a staple of fantasy literature. The Hero’s Journey (as per #3 on this list) is one large quest in which characters set out on a journey to accomplish a specific goal, facing obstacles and adversaries along the way.

7) Prophecy

Prophecies and foretold destinies play a significant role in many fantasy stories. These prophecies then shape the actions of characters and drive the plot forward. In The Coven, ‘The Proclamation of The Elementals’ starts the book:

“We are all kernels in the earth. We are baptised by fire; fed by the water of life, powered by air. To us, we call The One: connect us through the chain of being and bring us liberation from the ties that bind us.”

This prophecy tells of an all-powerful witch The Elementals call ‘The One’. In this storyworld, Elemental witches have the power of one of the four elements: air, water, fire or earth … but The One has ALL four elements. As the prophecy foretells, The One is powerful enough to free all witches around the world.

8) Parallel Worlds

Fantasy often explores the idea of parallel worlds or alternate realities. In The Coven the world is almost the same as ours … except that up to 50% of women have magic. The leaders of the world don’t like this one bit, especially the President of The United States, Michael Hopkins. He decrees that witches must be locked up for their own safety as well as non-magical peoples’.

I watched a lot of political rallies when I was writing The Coven. I really wanted to make the politics of my parallel world believable, but worried about Hopkins being too jingoistic. Yet every time I sent these scenes off to my editor or beta readers, it always came back with: ‘Still not as bad as the REAL guy!’ That was surprising.

9) Lore and Mythology

Fantasy worlds are rich in lore, mythology, and history, providing depth and context to the setting and characters. I am a big fan of ‘The Power of Three’ in writing. When things come in threes in literature, it’s believed they can be more satisfying, more effective and/or more memorable, than other numbers of things.

I enacted The Power of Three with my witches in The Coven. The ‘Triumvirate’ refers not only to witchcraft generally – Mother, Maiden, Crone – but also the witches themselves.

The vast majority are Kitchen Witches, who don’t have innate magic of their own. Instead they have spell books, cauldrons, poppets, family spells etc rather like our own reality.

Where it changes are the other two types of witches. About 5-8% of witches are Crystal Witches. They do have innate magic in their veins, but can only access it with crystals (as their names suggest). The remaining 2% are The Elemental witches (mentioned in #7).

10) Themes of Good vs. Evil

Fantasy frequently explores themes of morality, ethics, and the battle between light and darkness. Whilst the story may deal with UNreal settings, creatures, magic etc, it may be about very real issues. These UNreal things can offer insights into human nature and society. As The Sun newspaper said of The Coven: ‘A scarily real take on society today … buckle up for a battle like no other’.

Good Luck With Your Own Fantasy Novels!

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Top Story World and Story Bible Tips https://writershelpingwriters.net/2024/04/top-story-world-and-story-bible-tips/ https://writershelpingwriters.net/2024/04/top-story-world-and-story-bible-tips/#comments Tue, 09 Apr 2024 09:00:00 +0000 https://writershelpingwriters.net/?p=54786 When we create a story world for readers, we are implanting images and sensory details. From which, the reader fills in the gaps. If we skew that world in any way, we pull the reader out of their base model. And ultimately, out of the story itself. Examples of Oopsies: Creating a fictional world requires […]

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When we create a story world for readers, we are implanting images and sensory details. From which, the reader fills in the gaps. If we skew that world in any way, we pull the reader out of their base model. And ultimately, out of the story itself.

Examples of Oopsies:

  • blue eyes turn brown
  • a limp or lisp mysteriously vanishes
  • the sun rises outside the west-facing window
  • an ocean appears in the middle of the desert
  • the MC’s house has hardwood floors, yet in the previous book they had wall-to-wall carpeting

Creating a fictional world requires creativity, consistency, and attention to detail.

10 Tips to Ensure a Smooth Transition from One Book to Another

Create an overarching series bible and a story bible for individual book(s). The story bible contains things like:

  • Description of main characters, including the correct spelling of their names
  • Description and names of secondary characters
  • Description of villains, including epithets (if applicable)
  • Victim profiles (if important)
  • Characters’ professions
  • Killer(s) MO and/or signature (if applicable)
  • Pets, including deceased pets (if applicable)
  • Tattoos or piercings
  • Scars—emotional and physical
  • Favorite jewelry
  • Marital status/relationships
  • Important dates (birthdays/anniversaries)
  • Family ties
  • Themes
  • Setting
  • Backstory
  • Housing
  • Favorite scent (cologne/perfume/shampoo/body spray/lotion)
  • Accent (if any)
  • Home décor and architecture
  • Cherished treasures/family heirlooms
  • Timelines
  • Main plots
  • Subplots
  • Future scene ideas

In the story bible for each book, focus on minute details. Did you describe the MC’s home? Include the passage. Does the MC read a lot? Include book titles, if mentioned in the novel. Did you describe the town or the MC’s favorite breakfast joint? Include the passage.

The series bible should include details about the story world and generalized descriptions of the characters.

No need to repeat the descriptions of main and secondary characters unless they’ve changed in some way i.e., MC got a small ankle tattoo in the last book. Or she now has a scarred cheek from an automobile accident. Breast implants, liposuction, collagen lips, Botox, or other plastic surgery.

Do include theme, subplot, setting, ringtones, pets, updated backstory to include previous books, new characters, new fears, or old traumas resurfacing, new or perfected skills, favorite foods, favorite cocktail(s), food allergies, jobs, etc. etc. etc.

We forget. A lot. With multiple books in a series, our recall worsens. If we write in more than one series, it’s even easier to forget minute details.

Tips to Create Story Worlds

  • Establish a Core Concept

    What is the concept or theme? Is the book set in a post-apocalyptic world? Dystopian future? Historical time? When or where does the story take place? Even if you never include the month or year in the WIP, knowing the approximate date helps to establish weather patterns, sunrise/sunset times, etc.

    • Geography

    Develop physical landscapes, landmarks, cultures, and traditions. What are the residents like in this town? Stepford-esque? Back-country rural? A bustling city? Beach/island community?

    • History

    Even if you never use these details in the WIP, you should know the history of your world. Did a major event cause an upheaval? Are there lingering effects? What are the natural resources? What is the terrain and climate like? Any landmarks?

    • Culture and Society

    Who inhabits your world? What is the culture like? How is the diversity? Does the culture and/or society cause conflict? How so? What’s the transportation like—horses, vehicles, taxis, buses, bicycles, motorcycles, or do most people drive mopeds or golf carts on the streets?

    • Languages

    What is the predominate language of your world? Any secondary languages? Do language barriers cause conflict for the MC?

    • Societal Norms and Taboos

    What are societal norms for your world? Is there an Amish community? Is there a robust Indigenous community? Do their traditions and culture conflict or complement the MC’s background? Any taboos?

    • Leave Room for Changes

    We can either create a story bible during the writing process or after. I prefer to do it once the first draft is complete. If I stop to scrawl notes during the drafting stage, it slows me down. Do whatever works best for you. These are guidelines, not rules.

    Did I miss anything? Please share.
    Any other advice from your experience?

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    Continuing a Series: Is This Info Too Repetitive? https://writershelpingwriters.net/2024/03/continuing-a-series-is-this-info-too-repetitive/ https://writershelpingwriters.net/2024/03/continuing-a-series-is-this-info-too-repetitive/#comments Tue, 12 Mar 2024 09:00:00 +0000 https://writershelpingwriters.net/?p=54291 We’ve probably seen advice warning that any time our story revisits information, we risk the idea feeling repetitive or redundant to readers if we’re not careful. Not surprisingly, the same risk can apply even across books in a series. Yet when we write a book series, we usually need to repeat some information from book […]

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    We’ve probably seen advice warning that any time our story revisits information, we risk the idea feeling repetitive or redundant to readers if we’re not careful. Not surprisingly, the same risk can apply even across books in a series.

    Yet when we write a book series, we usually need to repeat some information from book to book. Depending on the type of series, we might need to repeat character introduction or worldbuilding information, or we might need to touch on events from previous books, and so on. So how can we avoid the repetitive/redundant risk when presenting information in a book series?

    Series 101: Types of Series

    To understand our options for how to handle repeating information, we first need to determine the type of series we’re writing. In general, books are designated a series because they share at least one element:

    • Shared Setting: These series take place in the same “world” but each feature different point-of-view (POV) characters. The characters of book two may or may not have been introduced in book one. The events of book two may or may not be dependent on the events of book one.
    • Shared Character(s): These series feature the same POV character(s). The events of book two may or may not be dependent on the events of book one.
    • Shared Story Arc: These series follow a story arc over several book installments. Each book usually features at least some of the same characters. Sometimes a story will end with a cliffhanger to be resolved in the next book. These books need to be read in order.

    Which Category Best Fits Our Series?

    We need to determine which category best fits our series, as the writing techniques that work best for handling repeated information vary for different types of series. For example, when series books are standalone, we use different techniques than when the books must be read in a certain order.

    What if the books can make sense out of order but are connected enough to make events of one book affect the next book?

    In this case, the series usually has less focus on the overall Shared Story Arc than the other shared elements, so the standalone techniques of the Shared Character or Shared Setting categories will likely be the most helpful to us. However, it’s also possible that that our series may change category near the end.

    Some series can be read in any order until the last book(s), when the minor Shared Story Arc threads referenced throughout the series grow in importance to create a series-level story. For these series, to get the most out of the final book, readers should be familiar with the rest of the series first. In this situation, we can use the Shared Character/Setting techniques in the earlier books, and then when that Shared Story Arc finally takes over as the main focus of the book, we can change to use the Shared Story Arc techniques in the later book(s). We should just let readers know that they’ll get the most out of the last book(s) if they read the other books first.

    Want to learn the Techniques for Series Based on Shared Setting
    or the Techniques for Series Based on Shared Character?
    Check out Jami’s companion post!

    Techniques for Series Based on Shared Story Arc

    The most important aspect of Shared Story Arc series is that if we intend to write the books with an assumption that readers have read previous books, we need to include that information in our marketing materials. For example, our book description/back-cover blurb should mention that this is book number-whatever in our series, and readers should start at the beginning of the series.

    So if readers will read the books in a certain order, does that mean we shouldn’t bother repeating information at all? Unlikely.

    Even within a single book, we still need to give readers hints about small details they may have forgotten since the earlier reference. For example, we might mention how a minor character is related to the story if they haven’t been on the page for several chapters, such as using a tag like “her brother.” (She couldn’t go to George for help, as her brother still hadn’t forgiven her for the last catastrophe.)

    With a series, there’s usually months or years between the releases of our series’ books, or even if we release the series in a bundle, readers might not binge them all at once. So just like our techniques within a single book, we often need to find ways to trigger readers’ memory of earlier information.

    Assuming we’ve let readers know that it’s essential to start the series at the beginning, we can focus on repeating a minimal amount of information with these 3 techniques…

    #1: Use Just Enough Information to Trigger Readers’ Memory

    In standalone series, we need to share enough information to get new readers up to speed, and that means re-introducing characters, the story world, and treating previous events as backstory. However, in story-arc series, we can shortcut a lot of repeated information by sharing just enough to trigger readers’ memory.

    For example, rather than re-establishing why our protagonist is estranged from their family, we might just allude to the fact that they’re estranged from them. Or rather than sharing paragraphs of explanation to introduce main characters or the setting/story world, we might just state aspects of characters and the story world as facts and avoid the feeling of a re-introduction. In other words, focus on facts not explanations.

    This memory-triggering process may look like one of these options, depending on the importance of the details:

    • a short tag: her office nemesis,
    • a sentence: She’d still never forgiven her coworker for stealing her idea, or
    • a paragraph: She’d still never forgiven her coworker for stealing her idea. In fact, the more she’d thought about Andrew’s undeserved raise and promotion, the more upset she’d gotten. Soon, though, her plan for revenge would have its day.

    The more important a fact, such as a major aspect of the story, the more strongly we should trigger readers’ memory with essential details in case they can’t remember. Do readers need to know the protagonist is traumatized by her father’s death in the previous book? Share how that trauma is affecting her currently, and thus include the fact of the death event along the way, much as how we’d treat any backstory.

    If we need more than a paragraph or two to share the necessary details of important information with returning readers, we can try the next suggestion to avoid repeating ourselves too much.

    #2: Use Different Circumstances to Mention Repeated Information

    For important information, we need to ensure that readers remember enough that they’ll understand events. When our story requires us to repeat more than a condensed paragraph of information, we can avoid the feeling of too much repetition by changing the circumstances of our reveal.

    For example, if we initially revealed the information in a shocking twist, a follow-up book may remind readers of the information via:

    • a dialogue exchange,
    • a different character bringing it up,
    • internal monologue,
    • an exploration of the aftereffects,
    • a traumatic flashback, or
    • being part of a conflict, etc.

    Different techniques will fit best with different storytelling styles. The point is to change the circumstances so we’re forced to use different words, phrases, and descriptions to reduce the sense of déjà vu.

    #3: Focus on How the Information Has Changed

    In addition, we can emphasize how any repeated information has changed over the story’s arc. Or if the information itself hasn’t changed, we can bring it up by mentioning how characters have changed their perspective about it.

    For example, we may explore how the POV character feels about it, how skilled they are at dealing with it, how they plan on taking advantage of it, etc. Revisiting the repeated information with some type of update can be a great way to ensure the repetition isn’t redundant, as readers are learning something new.

    Final Thoughts about Avoiding Repetition in Series

    With the right writing techniques, we can avoid—or at least minimize—the issue of readers feeling a sense of déjà vu as we repeat information in our series. When we find ways to change the information or how we deliver that information, we ensure readers are learning something new or seeing the information through a different perspective, and that gives them a reason to keep reading. *smile*

    Want to learn techniques for Shared Setting or Shared Character series? Visit my companion post!

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    The Pirate’s Guide to Writing Fantasy https://writershelpingwriters.net/2024/02/the-pirates-guide-to-writing-fantasy/ https://writershelpingwriters.net/2024/02/the-pirates-guide-to-writing-fantasy/#comments Tue, 20 Feb 2024 10:00:00 +0000 https://writershelpingwriters.net/?p=54198 Remember the scene in Pirates of the Caribbean when Captain Barbossa explains the pirate’s code? “The code is more what you’d call guidelines than actual rules.” Writing fantasy is a bit like the pirate’s code. There aren’t any rules, exactly, which is what makes it so fun to write. You can allow your imagination free […]

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    Remember the scene in Pirates of the Caribbean when Captain Barbossa explains the pirate’s code? “The code is more what you’d call guidelines than actual rules.” Writing fantasy is a bit like the pirate’s code. There aren’t any rules, exactly, which is what makes it so fun to write. You can allow your imagination free rein.

    But there is one “must have”: strong world-building. And world-building is one of those things that can easily get out of hand.

    Guidelines For Avoiding Mayhem

    Mayhem may include confusion, infodumping, logic issues, and cliches—all of which impact reader immersion. Here are some ways to keep your fantasy world under control:

    Know your world, but don’t overshare: Fantasy writers spend a lot of time on world-building details to make their setting feel authentic. But then they often feel compelled to work all those details into the story, which can lead to info-dumping. Make peace with this truth: you will do more research and world-building than you can realistically fit into your novel. But rest assured, your hard work will pay off: more of it will seep into the setting than you realize. On a similar note…

    Keep your readers on a need-to-know basis: Don’t overwhelm us with information. If we don’t need to know something at that moment (or ever), set it aside.

    Think carefully before you include a prologue: Prologues are often comprised of a scene relating to the middle of the book that lacks any context. While you might intend yours as an amuse bouche to intrigue us, that lack of context will likely create confusion. But don’t err on the side of info-dumping by including all the things you think we need to know before we can start reading. In fact, we don’t need to know much. Instead…

    Throw us into the world but use landmarks so that we’re not lost: Ease us in by including a few familiar things: a horse in the pasture, some daisies in a vase—something we know how to visualize. How you decide to name things becomes a big factor in this process. So…

    Name things in such a way that we don’t need a glossary to understand them: If you look at the opening of A Game of Thrones, you’ll notice George R. R. Martin throws us into the story without any preamble, but he calls things by names that have clear meanings: the Wall, the Night’s Watch, the wilding raiders. We don’t need any explanation. We get it.

    Too much terminology gets confusing: This includes long words that are capitalized for no reason and have apostrophes in the middle, and unnecessarily weird creatures with unnecessarily weird names. If it has four legs and a tail and it barks, call it a dog.

    Play by the rules you’ve made: You can’t suddenly change them just because you’ve put your protagonist in a tight spot.

    Remember, there is a world AND there is a story: The world should not be the story. No matter how cool it might be, your world is still just a backdrop for the main event: the characters, what they want, and what’s at stake if they don’t get it.

    Honor the rules of logic and cohesion: Again, A Game of Thrones is instructive here. Every region in Martin’s vast world has its own customs and beliefs, its own clothing and food and weaponry. Each choice makes sense according to the climate and geography. Your little microcosm doesn’t have to be based on a real place, but it does have to feel authentic—which means it must make sense.

    Keep your magic rules simple: If we need a flow chart to follow it, you’ll lose us. But also remember, magic must come with a cost. If there are no limits, the stakes will be too low, because anyone with magical skill will be able to spell themselves out of a tight spot.

    Remember your protagonist’s internal conflict: It’s easy for externals to take over when writing fantasy, but we won’t care about what’s happening or where it’s happening, if we don’t care about who it’s happening to. Our connection as readers is to the protagonist. If you want us to follow them on their quest to achieve a narrative goal, the stakes should be personal. Give us a flawed protagonist who must transform themselves internally in order to succeed.

    And speaking of conflict, embrace the grey areas in life: People aren’t generally evil for the sake of being evil, nor do they seek to rule the world just so they can ruin it. On the other hand, no one is one hundred percent good. Nuance is key. Oversimplification of people and situations creates stereotypes and predictable plot turns.

    Oh, those tropes: While fantasy readers are looking for an ordinary and unlikely protagonist to rise to the position of hero/heroine, there are lots of ways to make this happen without them having to be orphans or chosen ones or discovering a prophecy that involves them. That’s not to say these things can’t work. They can—but try to make your story unique.

    Oh, those characters that sound like someone from Harry Potter or Lord of the Rings: The wise mentor who sound like Gandalf or Dumbledore, the dark lord who resemble Sauron or Voldemort, the dwarves with long beards. Etc. While some of these characters are archetypical, you’ll want to avoid anything that feels derivative.

    If you’re aiming to publish traditionally, make sure your first book can stand alone: The market is tough these days and multi-book deals for first-time authors are rare.

    In conclusion

    Writing fantasy gives you an opportunity to do something completely new and different. Is this a tall order? Yes. But that’s what makes it so fun. Even better if you can create a world that tells us something important about ourselves (like Lord of the Rings did with the corrupting nature of power, the strength of fellowship, and the surprising influence of ordinary individuals to make a difference).

    That’s the true power of fantasy. By providing readers with an alternate world, you help us see our own with new eyes. And by adhering to the pirate’s code, you can do so without falling prey to the pitfalls that abound in this genre.

    The post The Pirate’s Guide to Writing Fantasy appeared first on WRITERS HELPING WRITERS®.

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    Four Must-Haves in the First Two Paragraphs of Every Chapter or Scene https://writershelpingwriters.net/2024/02/four-must-haves-in-the-first-two-paragraphs-of-every-chapter-or-scene/ https://writershelpingwriters.net/2024/02/four-must-haves-in-the-first-two-paragraphs-of-every-chapter-or-scene/#comments Tue, 13 Feb 2024 10:00:00 +0000 https://writershelpingwriters.net/?p=54169 Begin Each Scene in Your Book with Grounding Have you ever been running late, and found yourself scrambling around your house, looking for your car keys? Where did you leave them – on the kitchen counter? By the front door? Oh wait, you went up to your bedroom to get something. You race up the […]

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    Begin Each Scene in Your Book with Grounding

    Have you ever been running late, and found yourself scrambling around your house, looking for your car keys? Where did you leave them – on the kitchen counter? By the front door? Oh wait, you went up to your bedroom to get something. You race up the stairs, step into your room, and then stop short. You blink. You made your bed already. The blinds are drawn.

    What were you looking for, again? For the life of you, you can’t remember.

    This is a real phenomenon, so if you’ve experienced this, it doesn’t mean that you’re losing your marbles. It’s called The Doorway Effect, and it happens because as soon as you step over the threshold to a new room in your house, your brain has new information to process, and it clears its slate to ground itself in your new environment.

    I’m in my bedroom now. My bed is made. I closed the blinds.

    It might be a minute or two before you remember you were looking for your keys. You might need to retrace your steps. (But don’t worry, you’ll eventually remember that they’re on your nightstand, and you’ll leave your house only a few minutes late).

    You’re probably wondering what this Doorway Effect has to do with writing? Here’s the cool thing about brains – your reader experiences a similar phenomenon when you cut to a new chapter or scene in your book. As the writer, you have the power to take them anywhere when you start a new chapter or scene. You can jump backward in time, dropping into a flashback, skip forward in time by days, months, years, even decades. You can change whose Point of View (POV) you’re telling the story from, you can even start a new scene on the moon if that’s where your story goes.

    And your reader is along for the ride. They trust you, the writer, to lead the way. So, as they cross the threshold into your brand new chapter or scene, that they’ve never read before, they clear their slates, and look for clues to ground them in the scene that’s about to unfold. As they ease into the new scene, they’ll be looking to orient themselves, and need the answers to these questions, fast: 

    1. Whose head are they in now? (POV)
    2. Where are they in time, relative to the scene they just left?
    3. What’s around your characters (setting)?
    4. Who is in the in the scene when it opens?

    This is true even if you start the next chapter only moments later, BTW, so you need to clue them in even if your grounding information is the same as the chapter before! 

    If they don’t get that information, they’ll feel lost, like they’re floating, without their feet firmly planted on the ground. Without this information, especially any details about the setting, the reader will picture your characters in a white room, or against a white wall, going about the activities you pen for them. This is sometimes called White Room Syndrome, or White Wall Syndrome (again, aren’t brains cool?).

    Many readers will start skimming to figure this out rather than stay in this no man’s land. So, if you don’t give this information until the top of the second page of your scene? They’ll miss all the amazing things that happen on page one.

    The easiest way to fix this is to make sure you’re providing the 4 elements of grounding readers in your scenes within the first two paragraphs after every chapter or scene break. It’s like a big road sign when they step over the threshold to help them find their place in your world, so that they can relax and let themselves be dragged into whatever your characters get up to next.

    Tips for Including Grounding in Your Scenes

    Get creative, and give readers this information as quickly as possible, so you can get on with the story.

    Whose head are they in now? (POV)

      This is especially important when you are writing your book from more than one character’s point of view.

      • Opening with an inner thought laced with your POV character’s voice, or an action or dialogue from them is the quickest way to establish this.
      • If you start with another character’s actions or dialogue, readers may incorrectly assume that they will be following this new character’s POV in your scene.

      Where are they in time, relative to the scene they just left?

      Immerse your readers in your scene as quickly as possible by letting them in on where you’ve taken them.

      • Get creative on establishing the time period for your readers. Phrases like moments later, or three months ago, can get boring, and make your grounding feel clunky. Try some of these ideas instead:
        • Show time passing with the character’s growth (longer hair, wrinkles forming, a child growing taller etc.)
        • Demonstrate a change in an object (a jar of peanut butter that empties over time, or a set of swings that shows wear).
        • Reverse these suggestions if you’re jumping backward in time.

      What’s around your characters (setting)?

      Rather than describing the setting, have your POV character interact with it to keep the story moving right from the top of the scene. And keep this short – adding this information is not an excuse to drop several paragraphs of worldbuilding (info dumping), which can pull readers out of your story.

      • Give 2-3 specific showing details about the room or landscape you’re dropping readers into.
        • Have your POV character use something in your scene, or move an object around them that fits with their agency
        • Examples: Have them check the industrial clock on the wall to show urgency, pick up a rock and throw it to show frustration, etc.
        • Setting details are also needed when your characters change locations within a scene or chapter, in addition to the top of your scenes, so use these tips there as well to make sure your readers don’t get lost on your journey!

      Check out this article by Angela Ackerman for more ideas on how to ground your characters in your reader’s world.  

      Who is in the scene when it opens?

      There is nothing more jarring than thinking a character is alone in a scene and having a second character speak up or yell on page two, while standing right beside them, as if they appeared out of thin air.

      • Don’t simply list everyone who’s around if there’s a crowd. Mention the crowd but then zoom in on one or two specific people to make this pop.
      • Just like the setting details, let your POV character interact with the people in the scene, through dialogue or actions to make it as engaging as possible.

      It’s easy to check if you’ve grounded your readers at the top of your chapters or scenes, and to add these details if you haven’t got them in the first two paragraphs after a chapter or scene break to create an immersive experience for your readers, and to lead them seamlessly through the story you’ve spent months or even years crafting. Adding this information does not mean that you have to rewrite a scene you’re happy with. When done with creativity and style, your readers will enjoy your story even more, even if they don’t know why.

      The post Four Must-Haves in the First Two Paragraphs of Every Chapter or Scene appeared first on WRITERS HELPING WRITERS®.

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      Turn Your Readers into Detectives https://writershelpingwriters.net/2024/01/turn-your-readers-into-detectives/ https://writershelpingwriters.net/2024/01/turn-your-readers-into-detectives/#comments Tue, 16 Jan 2024 10:00:00 +0000 https://writershelpingwriters.net/?p=53893 Imagine inviting us into your protagonist’s house or whatever you deem to be their most sacred  physical space. But while we’re so excited to meet your protagonist, they’re not actually there. We can’t hear what they say or observe the way they move in order to get to know them. Or can we? Now imagine […]

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      Imagine inviting us into your protagonist’s house or whatever you deem to be their most sacred  physical space. But while we’re so excited to meet your protagonist, they’re not actually there. We can’t hear what they say or observe the way they move in order to get to know them. Or can we?

      Now imagine that you’ve asked us to become a detective in their space. To piece together who your character is based upon what our senses tell us through clues. We’ve been asked to figure out who your character is without ever meeting them. Is this even possible?

      In our own writing, we’re most effective when we set up “crime scenes” for our readers and invite them in to snoop around. The more we let the reader’s senses process the story world, the more they engage. The more they work. The more they get the satisfaction of knowing your character with greater precision and depth. In turn, this tricks them into feeling like they’re physically inside the story and into feeling they know your character on a deeper level.

      Consider the two examples below. As you read them, feel out which one draws you in more as a reader:

      Greg loves the beach.

      Or…

      Greg’s kitchen cupboard is overstuffed with brightly-colored margarita glasses. Some are hand-painted with palm trees and beach umbrellas and little flip-flops, while others have words printed along the rim. Places like Destin, Myrtle Beach, and Emerald Isle.

      Chances are, you felt reeled in more by the second example. Why? Well, because the first one told you about Greg. It outright explained him as a character to you and asked you to take it at face value. There wasn’t any room for you to work. To deduce. To decide who Greg is on your own. The fact was served up cold, and this creates distance between you and the writing. Furthermore, you’re not left with any understanding of the size and scope of Greg’s love for the beach.

      Whereas in the second example, you became a detective. Greg’s collection of glasses gives you a sense for just how much he craves that feeling of being on the beach with a margarita in his hand. It tells you not just that he has a lot of glasses, but leaves you room to deduce how much the beach appeals to him and how he probably yearns to be there now. So we don’t just walk away knowing this fact that he likes the beach, we know Greg on a deeper level because our senses have processed clues.

      Now, it’s important to note that while offering these physical clues is much more inviting for your reader, there’s actually room to take things up a notch. We’ll break our own rule for a moment and let Greg slip into the scene so we can see what he does with that cupboard of glasses.

      Greg’s hand wavers back and forth inside the cupboard packed with margarita glasses. He grins with a distant look in his eyes and carefully pulls one out. “Emerald Isle” is printed along the rim.

      Notice how we’ve moved from the efficacy of that second example (Greg adores the beach, has clearly been to many of them, and doesn’t mind annoyingly cheery colors) into an even deeper level of Greg’s characterization. His movement now conveys his emotions both in this moment and as it seems to pertain to a memory. He handles the glass carefully—that tells us about his emotions toward the glass itself, the beach, and the memory. We’re invited in even further to wonder why he’s chosen the Emerald Isle glass in this exact moment, which propels us forward with curiosity in the story.

      The takeaway? Physical description of your character’s space + movement is the best way of all to reveal your character to the reader. Rather than pausing the story to describe the setting or who your character is, we employ our readers much more like detectives when we let them put physical detail and character movement together.

      Still, for the sake of exploring and getting the most out of the setting, it helps to scoot your character out of their spaces so they can’t grab control and outright tell us who they are or how they feel.

      Here are sensory-based prompts you can address to help us get to know who your character is before you invite them back into the scene to interact with those spaces:

      Visual

      What does the style of the furniture in your character’s home (or even just their bedroom if it’s a younger character) say about who they are as a person? Is it modern, farmhouse style, antique, beat-up, hand-me-down furniture?

      How is the furniture arranged? Is it in a way that reflects their tendencies toward being open, closed-off, organized, or chaotic? Intentional or haphazard?

      What sorts of objects tell us about the way they spend their time? Are there tools or equipment that reflect their hobbies? Memories they hold dear? Whose pictures are posted, if any? Keepsakes from events they’ve attended or greeting cards from specific loved ones?

      Are there patterns on things like bedding or clothing that reveal a deeper tendency toward something?

      What colors dominate their decorations or functional items (cups, towels, bedding, etc.)? How do those colors reflect their propensity toward certain moods?

      What’s hiding in the back of their closet? Their drawers? What’s shoved far beneath their bed?

      How is the lighting? What does this show about their comforts or their fears?

      Touch

      What sorts of linens have they chosen for bedding? Window dressings? Pillows or throw blankets? Rugs? What might those textures let us glean about their personality? Are linens smooth and crisp, or wrinkly?

      What sorts of fabrics dominate their cache of clothing? What do we feel when we open dresser drawers or run our hands through your character’s closet? How do the textures of each of these reflect their need for or rejection of comfort?

      If we run our fingers along surfaces, which ones have gathered dust and how does that reflect avoidance or neglect for certain aspects of their life? Which ones are spotless to reveal care and a desire to maintain?

      Auditory

      What sorts of music or sounds drift through their spaces? How does that music or certain sounds reflect their personality or the way they have sentimental attachment to something? Do the auditory clues change depending on which space we’re in?

      Are their windows open or closed to the outside world?

      Are there objects that suggest auditory preferences (ear plugs, headphones, earbuds, instruments, white-noise machines, etc.)?

      What does the range of their music collection tell us about their range of moods?

      What size or how many speakers are around their home? What does that suggest about their reliance upon music and sound in processing emotions?

      Scent

      What are the scents in the different spaces where they spend time? How might those tell us something more about their interests or what they value?

      Are they utilizing diffusers, candles, or plug-in scent items to evoke mood? To cover up something?

      How does scent reflect the amount of time your character spends in their sacred space(s)?

      Are the scents suggestive of memories or favorite times of year? Favorite places (e.g. tropical candles might suggest a preference for summer and beach getaways)?

      Taste

      If we open the kitchen cupboards, refrigerator, or the medicine cabinet, are there items that reveal your character’s lifestyle choices to us? Their cultural background? Their financial means?

      How do the foods we see suggest a tendency toward snacking versus eating full meals? Having time to cook or relying on conveniences?

      What sorts of food wrappers or food waste are sitting in the trash can?

      How does the volume of food on hand suggest their outlook on life?

      Are items in the fridge expired? Organized?

      Again, as shown in that third example above, all of these clue-based details are best mixed with action. Nothing drops the tension faster than the narrator pausing to tell us what a character is wearing or what the character’s bedroom looks like. The most effective descriptions are woven together with movement. The more you concoct the facets of your character’s spaces with intention, the more your reader steps in like a detective, working through your clues and getting to know your character on the deepest levels.

      The post Turn Your Readers into Detectives appeared first on WRITERS HELPING WRITERS®.

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      How to Create Mood Effectively in Your Fiction https://writershelpingwriters.net/2023/10/how-to-create-mood-effectively-in-your-fiction/ https://writershelpingwriters.net/2023/10/how-to-create-mood-effectively-in-your-fiction/#comments Sat, 07 Oct 2023 09:00:00 +0000 https://writershelpingwriters.net/?p=53011 By C. S. Lakin Every person or character, at any given time, is in a particular mood. Generally, mood is a person’s state of mind, but it’s more than that. Mood can also describe the disposition of a collective of people, a certain time in history, or the ether of a place. Regardless of what […]

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      By C. S. Lakin

      Every person or character, at any given time, is in a particular mood. Generally, mood is a person’s state of mind, but it’s more than that. Mood can also describe the disposition of a collective of people, a certain time in history, or the ether of a place.

      Regardless of what kind of mood we speak of, it’s always subjective. Ten people can be experiencing the same event at the same place and time, yet, depending on their perspective, their individual mood will differ.

      We all know about moods and have a range of them we express and feel, whether we’re aware of them or not. We can sense others’ moods just as they can sense ours. The mood of the character should affect the way he perceives his environment, and expert writers will carefully choose words and imagery that act like a mirror to their emotions.

      First, Consider Your Scene’s Purpose

      Your story may have an overall tone or mood, but every scene is a microsystem of mood that depends on the emotional state and mindset of your character. When you plot out your scene, you need to first think about how your character will interact with his setting based on his mood and the purpose of your scene.

      Remember: it’s the purpose of the scene that determines all the setting elements—what you choose to have him notice (and not notice) and react to and why.

      Words Are Everything

      However, learn this truth: it is not the originality of a world or the degree of creativity in the world itself that makes a fantasy novel shine with brilliance; it’s the choice of words and phrases that the author uses that evokes not just a right sensory experience but makes readers fall in love with the writing.

      Please note: this doesn’t just pertain to fantasy novels. Every novel involves the creation of a “world,” and so writers need to take just as much care in the creation of any world in any genre. Take a look at this hastily written sentence:

      Bill walked through the forest until he found a cottage set back in the trees . . .

      Now consider the reworked description below that I spent a bit more time on:

      Bill slogged along the leaf-choked path, the spindly arms of the bare maples quivering in the cold autumn wind—a feeble attempt to turn him back. But he pressed on until he spotted, nestled in a copse of willows, the derelict cottage slumped like a lost orphan, the lidless windows dark and vacant. Hardly a welcoming sight after many tiresome hours of travel.

      A specific mood is created by bringing out Bill’s mindset and emotional state. Without knowing anything else about this scene (if I’d written one), a reader can clearly sense the purpose of the action by the things he notices and the words used to describe them

      To immerse your readers in the world you’ve created, you need to spend time coming up with masterful description. And the components of such description are the nouns, verbs, and adjectives you choose.

      Mood Nuances

      We all know about moods and have a range of them we express and feel, whether we’re aware of them or not. We can sense others’ moods just as they can sense ours. The mood of the character should affect the way he perceives his environment, and expert writers will carefully choose words and imagery that act like a mirror to their emotions. It’s a reciprocal factor: mood informs how the character sees his setting, but the setting also informs his mood—shifting it or intensifying it.

      Take a look at this passage from The Dazzling Truth (Helen Cullen):

      Murtagh opened the front door and flinched at a swarm of spitting raindrops. The blistering wind mocked the threadbare cotton of his pajamas. He bent his head into the onslaught and pushed forward, dragging the heavy scarlet door behind him. The brass knocker clanged against the wood; he flinched, hoping it had not woken the children. Shivering, he picked a route in his slippers around the muddy puddles spreading across the cobblestoned pathway. Leaning over the wrought-iron gate that separated their own familial island from the winding lane of the island proper, he scanned the dark horizon for a glimpse of Maeve in the faraway glow of a streetlamp.

       In the distance, the sea and sky had melted into one anthracite mist, each indiscernible from the other. Sheep huddled together for comfort in Peadar Óg’s field, the waterlogged green that bordered the Moones’ land to the right; the plaintive baying of the animals sounded mournful. Murtagh nodded at them.

       There was no sight of Maeve.

      Culler is masterful in her usage of imagery to convey sensory detail. The feeling of rain on Murtagh’s skin is described by flinching at spitting raindrops. The blistering wind attacks his pajamas. Dragging the heavy door shows the sensation of his muscles working—proprioception. And of course we have visuals, which paint the stage for us.

      We also have the sound of the brass knocker—used for a specific purpose—to tell us he’s concerned about the children waking. This is a good point to pay attention to: sensory detail should serve more than one purpose. Don’t just add a sound or sight without thinking of the POV character’s mood, concerns, mindset, and purpose in that moment. The more you can tie those things to the sensory details, the more powerful your writing.

      Weather

      Writers are sometimes told not to write about weather. It’s boring, right? But weather affects us every moment of every day and night. We make decisions for how we will spend our day, even our life, based on weather. And weather greatly affects our mood, whether we notice or not.

      Since we want our characters to act and react believably, they should also be affected by weather. Sure, at times they aren’t going to notice it. But there are plenty of opportunities to have characters interact with weather can be purposeful and powerful in your story.

      Strong Verbs and Adjectives

      Using strong and effective verbs and adjectives will help you craft setting descriptions that are masterful. Every word counts. To borrow unfaithfully from Animal Farm: All words are created equal, but some words are more equal than others. Some words are plain boring, and others take our breath away.

      Mood is one of the 3 M’s of character setup, and you’ll want to make sure you get the character’s mood, mindset (what she’s concerned about), and motivation on that first page. What happens in the scene will shift the mood in some way, resulting in some change in mood by the end of the scene. So think about what that mood will be like at the start of the scene and what’s changed in the mood by the end. Using the setting interactively with your character is the most powerful way to masterfully accomplish this!


      C. S. Lakin is an award-winning author of more than 30 books, fiction and nonfiction (which includes more than 10 books in her Writer’s Toolbox series). Her online video courses at Writing for Life Workshops have helped more than 5,000 fiction writers improve their craft. To go deep into creating great settings and evoking emotions in your characters, and to learn essential technique, enroll in Lakin’s courses Crafting Powerful Settings and Emotional Mastery for Fiction Writers. Her blog Live Write Thrive has more than 1 million words of instruction for writers, so hop on over and level-up your writing!

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      Game-Changing Creative Tools for New & Advanced Writers https://writershelpingwriters.net/2022/11/game-changing-tools-for-new-advanced-writers/ Fri, 25 Nov 2022 23:34:24 +0000 https://writershelpingwriters.net/?p=49112 One thing that drives all writers is the desire to create a truly amazing story, one a reader can’t put down or forget. It’s why we’re always learning to deepen our storytelling skills – we want that next book to be our best one yet. But the learning curve can be frustrating, and it’s hard […]

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      One thing that drives all writers is the desire to create a truly amazing story, one a reader can’t put down or forget.

      It’s why we’re always learning to deepen our storytelling skills – we want that next book to be our best one yet.

      But the learning curve can be frustrating, and it’s hard when so many things are competing for our time. Becca and I know this first hand as we’ve been studying story craft for almost 20 years.

      We’ve been sharing what we know for a long time now, both here and at One Stop for Writers. Time is precious, and we want every writing session of yours to be a great one. If you only know us by our thesaurus books, you might be surprised to know we’ve built other tools to help writers think like a story expert so every aspect of their story is as strong as it can be.

      Character Builder Tool

      This tool at One Stop for Writers contains massive characterization databases for personality traits, emotions, skills, motivations, backstory wounds, physical features, occupations, and more, so planning original characters is incredibly easy. Even better, this tool uses psychology to show you how each element or quality you choose will alter how your character thinks and behaves, meaning it will be much easier to write their actions and responses in ways that line up with who they are.

      Did we mention the Character Builder also identifies key details as you brainstorm and builds a character arc blueprint for you? See this tool in action >>


      Story Map, Scene Maps, and Timeline Tools

      Every writer has their own process when it comes to planning a story or novel. Some prefer to fully outline a story tip to toe so they know exactly which events they are writing towards, and see how plot and character arc work together. Story Maps is great for this, especially as it helps you navigate story structure so you end up with a strong story foundation. Visit Story Maps >>


      Scene Maps look at planning at the scene level, which can be great both for micro-planning and diagnosing what’s not quite working in your novel. This tool shows you all the major elements a scene should have, and then you can make quick notes about each scene, stringing together as many as you like.

      The scene cards are moveable, and come in two versions so you can choose the terminology that fits you best: Formal Scene Maps >> and Informal Scene Maps >>


      Finally, for Pantsers who prefer less planning, we have the Timeline Tool, which is great for jotting down ideas about possible scenes without structuring them too much.

      Like Scene Maps, the cards can be moved around, so play with the order as you storyboard ideas, track events like a series of murders or stops on a character’s quest, and more. Check out the Timeline Tool >>


      WorldBuilding Surveys

      Real-world or not, every story has a foundational “where” and it’s up to you to know this reality inside and out, whether it’s Middle Earth or Chicago.

      We created choose-your-own surveys where you drag questions to answer about your story’s where, creating a custom survey. Putting thought into the cities, people, places, government, travel methods, climate, magic, and other key details etc. will help you write settings with authenticity and avoid logic problems that could pull readers out of the story. Find out more >>


      Show-Don’t-Tell Database

      Ideas come to life through description, and the more focus and meaningful the detail, the better readers can imagine what’s happening to the characters they’ve come to care about. But it’s all about choosing the right details, ones that work hard in your story.

      Our show-don’t-tell THESAURUS is the largest of its kind, supplying you with non-stop ideas on how to showcase your characters, locations, and story events so readers feel part of each scene and experience. Explore the THESAURUS database >>


      Storyteller’s Roadmap

      With so many story elements to juggle–plot, pacing, characters, theme, symbolism, arc, dialogue, subtext, story structure and more–getting a novel from that first idea to a publish-ready novel is a huge undertaking. In fact, many writers stop before a story is complete because they got lost along the way, felt stuck, or believed they couldn’t get the story to where it needed to be.

      The Storyteller’s Roadmap is the cure for unfinished novels because it guides writers step-by-step through planning, writing, and revising so they always know what to focus on, and have the tools, resources, and knowledge to get past any difficulty or struggle. Visit the Storyteller’s Roadmap >>


      Templates, Worksheets, and Generators

      Some writers prefer Templates and Worksheets to help launch their imagination and focus on one thing at a time. We’ve put together some innovative ones that go further than what you might typically see elsewhere.

      And if you need an extra brainstorming nudge, the Idea Generator can help you round out a character with a secret or hobby, give you ideas for plot complications, suggest story stakes, and more.


      Tip Sheets & Check List Database

      Taking a story from good to great is done when we optimize everything we can. Our Tip Sheet Database is packed with ways to improve your story and troubleshoot problems. Come download a few – no subscription needed >>


      Is It Time to Try Something New?

      All of these tools can be found at One Stop for Writers, so if you’d like to try any of them out, activate the free trial and see if these are a game-changer for you. But if you already have a process that works and feel you have no real struggles on the writing front, keep doing what you’re doing now, because it’s clearly working for you!


      The post Game-Changing Creative Tools for New & Advanced Writers appeared first on WRITERS HELPING WRITERS®.

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      Historical Fiction: The Story Comes First https://writershelpingwriters.net/2022/11/historical-fiction-the-story-comes-first/ https://writershelpingwriters.net/2022/11/historical-fiction-the-story-comes-first/#comments Tue, 15 Nov 2022 10:00:00 +0000 https://writershelpingwriters.net/?p=48921 As writers of historical fiction, we might be tempted to believe our job is to teach readers about a certain event or era. While that might be part of what we’re doing, I would argue it’s not the most important part. The number one job of a fiction writer is to tell a story. A […]

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      As writers of historical fiction, we might be tempted to believe our job is to teach readers about a certain event or era. While that might be part of what we’re doing, I would argue it’s not the most important part. The number one job of a fiction writer is to tell a story. A history textbook tells about history, but historical fiction should bring it to life by showing it. That’s our true mandate. It’s the difference between reading a menu and eating the meal.

      But historical fiction doesn’t make this easy. Sometimes facts and figures need to be included; there are real events and people to take into account.

      The thing we’re striving for in fiction is authenticity. We want our work to have the ring of truth to it. To that end, research is crucial. If we don’t do our research as historical fiction writers, we lose credibility with our readers. But researching comes with its own pitfalls. Information is dry and boring to read. The trouble is, we authors can get pretty fired up about our research. It’s cool stuff, plus we’ve worked hard to find it. The temptation is to use as much of it as we can. Indeed, the more research we’ve done, the more strongly we’ll feel about this.

      But there’s a good chance that, for the sake of the story, a sizable amount of our research will never make it into the novel. We need to make our peace with that because research can easily get in the way of good storytelling. We’ll want to find a way to weave our research into the story seamlessly.

      If we don’t, we’re likely to end up with an info-dump.

      The Dreaded Infodump

      An infodump is an extended section of telling (rather than showing), a chunk of information that is “dumped” into the reader’s lap.

      Introducing readers to a historical era, explaining the political situation or a technical procedure—these are difficult things to do. The infodump makes it easy. You simply take a couple of pages—or an entire chapter—and explain it. This is why infodumps often show up either in prologues or first chapters. The author explains all the important bits to the reader up front before starting the story.

      While an infodump might tell us about the world of the story, it doesn’t do anything to develop character, it doesn’t advance the plot, and it doesn’t really help the reader because usually there’s so much information crammed into one section, the reader won’t remember it. And it’s not presented in scene. It’s presented as information. Those are the moments in a story when a reader’s mind wanders.

      Readers want to be immersed in the moment of the story. They want to feel like they’re standing beside our main character experiencing all the exciting things alongside them.

      Infodumps also fail to create an emotional reaction in the reader. Most infodumps are written in a way that is cold and flat. When we fail to engage a reader’s emotions, we fail to engage the reader.

                  To Avoid This Kind of Writing:

      • Look for anything that isn’t happening in the present moment of the story. Have a close look at your sections of exposition. Backstory and world-building are common offenders.
      • Figure out what needs to be explained only at that moment. Ask yourself: what does the reader need to know right now? If they don’t need to know it now, cut it, and save it for when they do.
      • Trust your reader. They can piece things together; in fact, they like figuring things out. That’s part of the process of discovery involved in reading.
      • If you’re unsure of whether you’ve given the reader enough information, try it out on someone. But beware of going from zero to overload if your reader asks for more information. Often, a subtle hint is all that’s needed.

      Incorporating Research into a Scene

                  There are a few tricks we can use to weave research into a story as seamlessly as possible:

      • Integrate it into the scene. Make it relevant to something that’s happening in the moment. That way, it moves the plot forward. 
      • Add tension. Make the information something that causes problems for the characters. Show their reaction. This engages the reader. If the information matters to the characters, it will matter to the reader. 
      • Write it in such a way that it conveys something about a character’s personality. Then it adds to character development. 
      • Keep it brief. A sentence or two of information is enough.
      • Break it up. Don’t stick all your information in one spot. Sprinkle it throughout a scene. Remember, the story comes first.

      Use Your Research Elsewhere

      There will always be a difference between the amount of research we do for a historical novel and the amount that makes it into the book. But why not use that extra information in other ways?

      • Write some non-fiction pieces about the things you discovered while researching your novel. This is also a great way to generate some additional buzz for your work.
      • Add the additional research to your website or on social media for readers who want to know more.
      • Get creative: turn your facts into a trivia game or add them to presentations when you’re promoting your work.

      Research is never a waste of time. Even if it doesn’t make it into the novel, it will show in subtle ways. The more we read about the world we’re building, the more we internalize it, and that is guaranteed to lend authenticity to our work.

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      The Top Three World-Building Pitfalls (and how to avoid them) https://writershelpingwriters.net/2022/10/the-top-three-world-building-pitfalls-and-how-to-avoid-them/ https://writershelpingwriters.net/2022/10/the-top-three-world-building-pitfalls-and-how-to-avoid-them/#comments Thu, 20 Oct 2022 06:05:51 +0000 https://writershelpingwriters.net/?p=48746 By Julie Artz One of my favorite parts of being an obsessive reader is the feeling of picking up a book and instantly being immersed in the world. A few of my favorites include Gideon the Ninth by Tamsyn Muir, any book by Taylor Jenkins Reid or Kristin Hannah, The Murderbot Diaries by Martha Wells, […]

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      By Julie Artz

      One of my favorite parts of being an obsessive reader is the feeling of picking up a book and instantly being immersed in the world. A few of my favorites include Gideon the Ninth by Tamsyn Muir, any book by Taylor Jenkins Reid or Kristin Hannah, The Murderbot Diaries by Martha Wells, everything that N.K. Jemisin has ever written, Six of Crows by Leigh Bardugo, Sarah MacLean’s sweeping feminist romances, and Chad Lucas’s perfect spooky voice in Let the Monster Out. Across genre, across age category, this feeling of being pulled right into the story denotes fantastic world-building.

      If we know good world-building when we see it, why is it so hard to do it in our own work? World-building, perhaps more than any other aspect of craft, instills fear in the hearts of writers. And unlike the countless books, blogs, and podcasts on character, plot, and voice, there’s relatively little out there on how one actually goes about building a world (although there are some great posts right here on Writers Helping Writers).

      What Even is World-Building?

      First, a definition. World-building is the act of creating a fictional story world. It often involves thinking about the physical landscape, plants, animals, and inhabitants of the world, its history, religion, technology, and the cultures of the different races that live there, including power structures, social customs, languages, leisure activities, and work. 

      The Top Three World-Building Pitfalls

      The most common pitfalls I see in my clients’ novels when it comes to world-building are:

      • Relying on tired tropes/cliches
      • Random world-building
      • Info-dumping

      And all three of these can be avoided with a little planning. That’s why I recommend including world-building in your planning/pre-writing process even if you’re mostly a pantser.

      Avoiding Tropes and Cliches

      Every writer wants to create a world that is absolutely unique and is something that has never been done before. But to do that, you can’t write in a vacuum. Doing so creates a false sense of security that you don’t need to do any research to avoid tropes, cliches and stereotypes.

      That’s why the first thing I do after I get an idea for a new world is read every comparable title I can get my hands on so I know what the tropes are and can either avoid or subvert them. The genre tropes section of the TV Tropes Wiki is a great place to get ideas for what’s already out there. A lot of tired tropes, cliches, and stereotypes crop up due to under-developed world building, where a writer fills in gaps in their story world from other worlds they’ve read or watched. So that makes it even more crucial to flesh out your world–and make sure it avoids those pitfalls–in the beginning of your process. 

      For example, if your world includes a four-legged creature with a single horn, even if it’s not the traditional white horse and you don’t call it a unicorn, you need to understand the mythos around the unicorn to write this into your story world. Why? Because the second I said ‘four legged creature with a single horn,’ you conjured up an image. It might have been the slender, mystical figure from the animated version of The Last Unicorn or your kid’s sassy My Little Pony unicorn, but it still popped into your head, and some image will pop into your readers’ heads as well. Since you cannot control which unicorn they are thinking of, you have to do some world building to ensure that they’re seeing exactly the type of creature you want to see.

      This is also why your research needs to include primary sources in addition to things that have been published in past few years. For a mythology-based world (which many of mine are), I read the original epic poems or stories when I need a little additional inspiration. Of course, it’s important to be aware of the biases and prejudices of the times when you’re looking at source material. I often take something from the original that I find sexist or racist or otherwise irritating and subvert it in my story. China Mieville’s brilliant UnLunDun is a great example of subverting the typical Chosen One trope, for example, because the Chosen One doesn’t actually end up saving the day. Thus a cliché is avoided, giving readers a fresh take on a tired patriarchal trope.

      Create a World that Enhances Story Themes

      Sometimes the desire for fresh world-building overrides everything else. And that can lead to a world that feels random or disconnected from the themes, plot, and characters of your story. Think of The Hunger Games. Without the socio-economic oppression of The Capitol, the games wouldn’t make sense. Without Katniss’s near-starvation, she wouldn’t have the initial connection to Peeta—when he threw her the loaf of bread–that drives so many of the plot points throughout the trilogy. Even her preferred weapon, the bow and arrow, gives the reader information about this world. It’s one of the most primitive of weapons, used far before the Bronze Age introduced metal weapons, which reinforces the primitive subsistence living that’s been imposed on District Twelve while The Capitol hoards all its high-tech luxuries. So as you’re building out your world, make sure you think about how it will reinforce your story’s themes and character journey.

      World-Building Takes a Light Touch

      Once you’ve done your planning, you know the tropes, cliches, and genre expectations that are out there, and have ensured that your world-building reinforces the themes you’re writing about, it’s time to write. And, because you’ve created such a fresh, new world, you decide to start by orienting the reader to that world. Do not do this by including three chapters of world-building as your opening pages! Because as important as world-building is, it’s the character who is about to go on an adventure in that world who will draw the reader in. So start with character and give the reader only the bare minimum information required for them to understand what’s going on. (Becca has a great post on this here.)

      Weave in details during scenes with forward action. Probably my most-used world building comment to my clients is: BE SPECIFIC. A platter of meat on the table is so much less evocative then roasted hell-boar basted with clarion berry jam. Even better if the main character’s father was gravely injured on a hell-boar hunt years ago or if the seeking out the clarion berries is a right-of-passage that the main character hopes to participate in soon. Then the details become a way to build character, foreshadowing what is to come, recall backstory, and, ultimately, make the world you’re creating on the page come to life.

      I’m ready to build a world, now what?

      Good world-building takes time and practice. It’s also an iterative process that happens throughout planning, drafting, and revising your story. I hope this post gave you some tips and tricks to use with your own story. But if you’re still struggling to incorporate immersive world-building into your story, join me on Saturday, October 29, 2022 at 1pm Pacific for Plan Now, Play Later—a World-Building Primer. This 90-minute webinar outlines common pitfalls while offering my simple, iterative approach to upping your world-building game.

      The Unicorn Tapestries Room: The Unicorn is Attacked (detail).” by peterjr1961, licensed under CC BY-NC 2.0.


      Julie Artz spent her young life sneaking into wardrobes searching for Narnia. When people started to think that was creepy, she went in search of other ways to go on mystical adventures. Now she finds those long-sought doors to magical story worlds in her work as an author, editor, and book coach. An active member of the writing community, she has volunteered for SCBWI, TeenPit, and Pitch Wars and is a member of EFA, the Authors Guild, and AWP. A social and environmental justice minded story geek, Julie lives in an enchanted forest outside of Redmond, Washington, with her husband, two strong-willed teenagers, and a trio of naughty furry familiars. Connect with Julie on Twitter, Instagram, or subscribe to Julie’s weekly newsletter, Wyrd Words Weekly.

      The post The Top Three World-Building Pitfalls (and how to avoid them) appeared first on WRITERS HELPING WRITERS®.

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      Setting Description Mistakes that Weaken a Story https://writershelpingwriters.net/2022/03/setting-description-mistakes/ https://writershelpingwriters.net/2022/03/setting-description-mistakes/#comments Tue, 29 Mar 2022 04:33:00 +0000 https://writershelpingwriters.net/?p=46510 When you think about the key elements of storytelling, characters and plot immediately come to mind, but what about the setting? Do you view it as 1) a vital story component, or 2) just the place where story events happen? If you picked 1, nice job. If you picked 2, no worries. Go here, scroll […]

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      When you think about the key elements of storytelling, characters and plot immediately come to mind, but what about the setting? Do you view it as 1) a vital story component, or 2) just the place where story events happen?

      If you picked 1, nice job. If you picked 2, no worries. Go here, scroll down, and buckle in. Reading through these setting articles will transform the way you view the setting.

      The setting tied to each scene carries a lot of storytelling weight because it had the power to touch and amplify anything to do with characters, events, and emotion. Used correctly, a location can characterize the story’s cast, steer the plot, evoke emotions and mood, create windows to allow for active backstory sharing, provide conflict and challenges, and act as a mirror for what the protagonist needs most, reinforcing his motivation at every step.

      When it comes down to it, the setting is storytelling magic. What other element can do so much to enhance a story?

      Here are five setting mistakes that drain power from your story.

      1) Treating The Setting Like Stage Dressing

      Each setting holds great power, deepening the action as it unfolds and characterizing the story’s cast during the scene. If we only use a few words to summarize the location, it can really impact the reader’s ability to connect with the characters and what’s happening. Vivid, concrete details not only help readers feel like they’re right there, planting specific description and symbolism within the setting also adds layers to the story itself.

      2) Focusing On Only One Sense

      Another common struggle for writers is choosing to describe through a single sense, specifically sight. While we rely heavily on this sense in real life, our world is multisensory, and our job as writers is to make our fictional landscape as rich and realistic as the real thing.

      We want to make each scene come alive for readers so they feel like they are right there next to the protagonist, experiencing the moment as he or she does. This means including sounds which add realism, smells which trigger the reader’s emotional memories and help create “shared experiences,” tastes that allow for unique exploration, and textures that will shed light on what’s important to the character through their emotional state.

      Textures are especially critical to include, as a point of view character must directly interact with the setting to bring it about, and every action in the story should have purpose. What they touch should have a “why” attached to it, revealing the POV character’s mindset, and showing, rather than telling, readers what’s really important in the scene.

      3) Over-Describing Or Describing The Wrong Things

      Sometimes in our enthusiasm to draw readers into the scene, we go a little crazy when it comes to describing. Trying to convey every feature, every angle, every facet of the setting will not only smash the pace flat, it will likely cause the reader to skim. And, if they skim, they are missing all that great description you’ve worked so hard to include. So, to avoid over-describing or focusing on the wrong details, try to make each bit of description earn the right to be included.

      It isn’t just about showing the scene—the weather, the lighting, the colors and shapes—it’s also about offering detail that does double duty somehow. Ask yourself, is the detail I want to include doing something more than showing the reader where the characters are? Is it also characterizing, evoking mood, reminding the POV character of his goal and why he wants it so bad? Is this detail creating a challenge in some way, standing between the character and his goal? Is it helping to convey his emotional state, or does it symbolize something important within the context of the story?

      Setting description should always be adding to the scene, revealing more about the characters as it helps to push the story forward.

      4) Not taking Advantage of POV & Emotion Filters

      Another area that can water down the effect of setting description is a very distanced narrative where every detail is explained, rather than shown through the emotional filter of the POV character. A character who is anxious is going to view the sights, sounds, smells, tastes, and textures of any given setting differently than a character who is excited, or disappointed, or even filled with gratitude.

      Being able to filter the character’s world through their senses and emotions helps to pull the reader close to the character, and creates a deeper understanding of who they are, laying the groundwork for empathy.

      5) Choosing A Setting That Is Convenient Rather Than Meaningful

      Because the setting can steer the story, evoke emotion, remind the hero or heroine of missing needs and create a window into past pain, we need to get specific when we choose a location. Three questions to ask ourselves as we hunt for the perfect place is 1) what is the outcome of this scene, 2) how can I use the setting to generate conflict and tension (good or bad) to really amp up what is about to take place, and 3), how can I create an emotional value in this setting?

      Emotional values—settings which mean something to one or more characters– are especially important. For example, imagine a character who is about to be interviewed for an important job. He’s confident because he’s got the skills they need, and the experience this company covets. His potential employer decides on an informal lunch interview, and our character is eager to impress. A restaurant setting makes sense…but why would we choose just any old restaurant for this scene to take place? Instead, let’s pick the very same restaurant where our character proposed to his girlfriend two years earlier and was rejected. By having this interview take place in this particular restaurant, we have created an emotional value—it represents something to the character: rejection.

      Choosing this restaurant will put our character off balance, and the echoes of his past failure will be with him during the interview. This will almost certainly affect his behavior, creating tension and conflict. Will he get the job? Will he blow the interview? The outcome is now uncertain. Take the time to choose the best location for each scene, because the storytelling currency will be well worth the effort!

      The setting is a powerful component to storytelling, but only if we fully activate it. So when you choose a setting, consider carefully how the right location can amp up the tension and point the reader’s attention to the very things you want them to notice, be it a symbol in your setting, your character’s behavior because the setting is activating their emotions somehow, or a danger or obstacle tied to the setting that’s about to challenge your character and disrupt their progress to their goal.

      If you need inspiration as you choose the right setting and would like a list of ideas on how to describe different places using sensory language, swing by the Setting Thesaurus Database at One Stop for Writers. Each setting in the database also has a list of possible conflicts that might take place in that location, helping you think about how to make things harder for characters.

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